Because we really don't know how to improve our final concept, we consult with Visser. By his advices, we make clear about what we should do next about our concept.
- All the roads and water, etc in the city map is so obvious that make the maps a little distracting. Therefore, we should try to make it more delicate. We will design another visual system to avoid it. The graphical presentation of the subway of london is a good example. This is not about the location, but about the routes and about the decisions the passenger can make on the route.
- We will discuss whether it is useful to present the real buildings in 3D. Are the geometrical shapes important? Maybe we could think of an icon or 3D-expression which represents the building.(Like our first concept)
- The assignment is developing a graphical system. We will decide on which parts of visual communication we should focus. The goal is to have a 'game' with tourists in Delft, so our map should attract people's attention and help them to make a decision for route P or K. All the visual cues used in our concept should manipulate or stimulate the decision for route P or K. Therefore, we should abstract your concept, make it balanced, less crowded and develop a visual system.
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